Thursday, January 24, 2008

Lag

Bad:

I’m not afraid to admit it. I have a level 70 Blood Elf Priest that resides on the servers of World of Warcraft. I have a subscription to Xbox Live. I know the what an FPS is. I know what an RGP is. I know what an RTS is. And I know what an MMORPG is. In layman’s terms, I play video games. I am what society would call a video game. Society calls us “gamers” for short. Now what images does this word conjure up in people’s minds? Stereotypically, many people may think that people who engage in video game play are social shut-outs. They are individuals with little to no social skills. They are obsessed with their games. They tend to be violent. Gamers are also terribly lazy. This stigma of video gamers must come to an end. It is a negative stereotype that affects many students at BYU. It causes well-respecting students to feel the need to hang their heads in shame over an innocent past time. There no longer should be any reasons for these feelings of guilt. Video gamers are no longer the shrew-like cretins they once were. Developments in the video game culture have changed the very faces of video gamers. The feelings of animosity towards video games and video gamers are outdated and misplaced, and must be removed because of the advancements in the video culture.

There is one main negative stereotype of video gamers. It asserts that they social shut outs. It also says they have little to no social skills. The stereotype began in the infancy of video game development. Video games are essentially computer programs. They are dependent on computers for them to work. The computers of early video games were enormous machines that took vast knowledge to operate. Most of the individuals who had this knowledge were college professors and graduate students. These individuals had to spend large amounts of time to learn how to use the behemoth of machines for entertainment purposes. Early video games demanded extreme technical knowledge and time from their early gamers. Naturally the stereotypes of obsessive, social shut-out individuals began to be pinned on video gamers. Video game technology began to improve and the industry grew. These stereotypes would become less and less applicable.


Good:

I’m not afraid to admit it. I have a level 70 Blood Elf Priest that resides on the servers of World of Warcraft; I have a subscription to Xbox Live; I know the difference between a FPS, RGP, RTS and MMORPG. In layman’s terms, I play video games. I am what society would call a video gamer, or “gamer” for short. Now what images does this word conjure up in people’s minds? Stereotypically, many people may think that people who engage in video game play are social shut-outs, individuals with little to no social skills, obsessed with their games, violent, and terribly lazy. This stigma of video gamers must come to an end. It is a negative stereotype that affects many students at BYU. It causes well-respecting students to feel the need to hang their heads in shame over an innocent past time. There no longer should be any reasons for these feelings of guilt. Video gamers are no longer the shrew-like cretins they once were, but developments in the video game culture have changed the very faces of video gamers. The feelings of animosity towards video games and video gamers are outdated and misplaced, and must be removed because of the advancements in the video culture.

The main negative stereotype of video gamers, which asserts that they social shut outs with little to no social skills, began in the infancy of video game development. Video games are essentially computer programs, as such they are dependent on computers for them to work. The computers of early video games were enormous machines that took vast knowledge to operate. Not surprisingly, most of the individuals who had this knowledge were college professors and graduate students. These individuals had to spend large amounts of time to learn how to use the behemoth of machines for entertainment purposes. As we can see early video games demanded extreme technical knowledge and time from their early gamers. Naturally the stereotypes of obsessive, social shut-out individuals began to be pinned on video gamers. However as the video game technology began to improve and the industry grew these stereotypes would become less and less applicable.

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